Accelerated Mutation
3GG
Instant
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.

Accursed Centaur
B
Creature - Zombie Centaur
2/2
When Accursed Centaur comes into play, sacrifice a creature.

AEther Charge
4R
Enchantment
Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent.

Ageless Sentinels
3W
Creature - Wall
4/4
Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect doesn't end at end of turn.)

Aggravated Assault
2R
Enchantment
3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

Airborne Aid
3U
Sorcery
Draw a card for each Bird in play.

Airdrop Condor
4R
Creature - Bird
2/2
Flying
1R, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.

Akroma, Angel of Wrath
5WWW
Legendary Creature - Angel
6/6
Flying, first strike, vigilance, trample, haste, protection from black and from red

Akroma's Blessing
2W
Instant
Creatures you control gain protection from the color of your choice until end of turn.
Cycling W (W, Discard this card: Draw a card.)

Akroma's Devoted
3W
Creature - Human Cleric
2/4
Cleric creatures have vigilance.

Akroma's Vengeance
4WW
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling 3 (3, Discard this card: Draw a card.)

Alpha Status
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.

Ambush Commander
3GG
Creature - Elf
2/2
Forests you control are 1/1 green Elf creatures that are still lands.
1G, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Ancestor's Prophet
4W
Creature - Human Cleric
1/5
Tap five untapped Clerics you control: You gain 10 life.

Ancient Ooze
5GG
Creature - Ooze
*/*
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.

Animal Magnetism
4G
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.

Annex
2UU
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
You control enchanted land.

Anurid Murkdiver
4BB
Creature - Zombie Frog Beast
4/3
Swampwalk

Aphetto Alchemist
1U
Creature - Human Wizard
1/2
T Untap target artifact or creature.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Aphetto Dredging
3B
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Aphetto Exterminator
2B
Creature - Human Wizard
3/1
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.

Aphetto Grifter
2U
Creature - Human Wizard
1/1
Tap two untapped Wizards you control: Tap target permanent.

Aphetto Runecaster
3U
Creature - Human Wizard
2/3
Whenever a permanent is turned face up, you may draw a card.

Aphetto Vulture
4BB
Creature - Zombie Bird
3/2
Flying
When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.

Arcanis the Omnipotent
3UUU
Legendary Creature - Wizard
3/4
T Draw three cards.
2UU: Return Arcanis the Omnipotent to its owner's hand.

Ark of Blight
2
Artifact
3, T, Sacrifice Ark of Blight: Destroy target land.

Artificial Evolution
U
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect doesn't end at end of turn.)

Ascending Aven
2UU
Creature - Bird Soldier
3/2
Flying
Ascending Aven can block only creatures with flying.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Astral Slide
2W
Enchantment
Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn.

Astral Steel
2W
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Aura Extraction
1W
Instant
Put target enchantment on top of its owner's library.
Cycling 2 (2, Discard this card: Draw a card.)

Aurification
2WW
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves play, remove all gold counters from all creatures.

Avarax
3RR
Creature - Beast
3/3
Haste
When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
1R: Avarax gets +1/+0 until end of turn.

Aven Brigadier
3WWW
Creature - Bird Soldier
3/5
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.

Aven Envoy
U
Creature - Bird Soldier
0/2
Flying

Aven Farseer
1W
Creature - Bird Soldier
1/1
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

Aven Fateshaper
6U
Creature - Bird Wizard
4/5
Flying
When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order.
4U: Look at the top four cards of your library, then put them back in any order.

Aven Liberator
2WW
Creature - Bird Soldier
2/3
Flying
Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

Aven Redeemer
3W
Creature - Bird Cleric
2/2
Flying
T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Aven Soulgazer
3WW
Creature - Bird Cleric
3/3
Flying
2W: Look at target face-down creature.

Aven Warhawk
4W
Creature - Bird Soldier
2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying

Backslide
1U
Instant
Turn target creature with morph face down.
Cycling U (U, Discard this card: Draw a card.)

Bane of the Living
2BB
Creature - Insect
4/3
Morph XBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Barkhide Mauler
4G
Creature - Beast
4/4
Cycling 2 (2, Discard this card: Draw a card.)

Barren Moor
Land
Barren Moor comes into play tapped.
T Add B to your mana pool.
Cycling B (B, Discard this card: Draw a card.)

Battering Craghorn
2RR
Creature - Goat Beast
3/1
First strike
Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Battlefield Medic
1W
Creature - Human Cleric
1/1
T Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.

Beacon of Destiny
1W
Creature - Human Cleric
1/3
T The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

Berserk Murlodont
4G
Creature - Beast
3/3
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Biorhythm
6GG
Sorcery
Each player's life total becomes the number of creatures he or she controls.

Birchlore Rangers
G
Creature - Elf Druid
1/1
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Blackmail
B
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

Blade Sliver
2R
Creature - Sliver
2/2
All Sliver creatures get +1/+0.

Bladewing the Risen
3BBRR
Legendary Creature - Zombie Dragon
4/4
Flying
When Bladewing the Risen comes into play, you may return target Dragon permanent card from your graveyard to play.
BR: Dragon creatures get +1/+1 until end of turn.

Bladewing's Thrall
2BB
Creature - Zombie
3/3
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play.

Blatant Thievery
4UUU
Sorcery
For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)

Blistering Firecat
1RRR
Creature - Elemental Cat
7/1
Trample, haste
At end of turn, sacrifice Blistering Firecat.
Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Blood Celebrant
B
Creature - Human Cleric
1/1
B, Pay 1 life: Add one mana of any color to your mana pool.

Bloodline Shaman
1G
Creature - Elf Wizard Shaman
1/1
T Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

Bloodstained Mire
Land
T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library.

Bloodstoke Howler
5R
Creature - Beast
3/4
Morph 6R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.

Boneknitter
1B
Creature - Zombie Cleric
1/1
1B: Regenerate target Zombie.
Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Bonethorn Valesk
4R
Creature - Beast
4/2
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.

Brain Freeze
1U
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Branchsnap Lorian
1GG
Creature - Beast
4/1
Trample
Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Break Asunder
2GG
Sorcery
Destroy target artifact or enchantment.
Cycling 2 (2, Discard this card: Draw a card.)

Break Open
1R
Instant
Turn target face-down creature an opponent controls face up.

Brightstone Ritual
R
Instant
Add R to your mana pool for each Goblin in play.

Brontotherium
4GG
Creature - Beast
5/3
Trample
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Brood Sliver
4G
Creature - Sliver
3/3
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play.

Broodhatch Nantuko
1G
Creature - Insect Druid
1/1
Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Butcher Orgg
4RRR
Creature - Orgg
6/6
You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls.

Cabal Archon
2B
Creature - Human Cleric
2/2
B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.

Cabal Conditioning
6B
Sorcery
Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control.

Cabal Executioner
2BB
Creature - Human Cleric
2/2
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Cabal Interrogator
1B
Creature - Zombie Wizard
1/1
XB, T Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery.

Cabal Slaver
2B
Creature - Human Cleric
2/1
Whenever a Goblin deals combat damage to a player, that player discards a card.

Call to the Grave
4B
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At end of turn, if no creatures are in play, sacrifice Call to the Grave.

Caller of the Claw
2G
Creature - Elf
2/2
Flash
When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.

Callous Oppressor
1UU
Creature - Cephalid
1/2
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor comes into play, an opponent chooses a creature type.
T Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.

Canopy Crawler
3G
Creature - Beast
2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
T Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.

Carbonize
2R
Instant
Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.

Carrion Feeder
B
Creature - Zombie
1/1
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Catapult Master
3WW
Creature - Human Soldier
3/3
Tap five untapped Soldiers you control: Remove target creature from the game.

Catapult Squad
1W
Creature - Human Soldier
2/1
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.

Celestial Gatekeeper
3WW
Creature - Bird Cleric
2/2
Flying
When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric permanent cards from your graveyard to play.

Centaur Glade
3GG
Enchantment
2GG: Put a 3/3 green Centaur creature token into play.

Cephalid Pathmage
2U
Creature - Cephalid Wizard
1/2
Cephalid Pathmage is unblockable.
T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.

Chain of Acid
3G
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

Chain of Plasma
1R
Instant
Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.

Chain of Silence
1W
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Chain of Smog
1B
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Chain of Vapor
U
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Charging Slateback
4R
Creature - Beast
4/3
Charging Slateback can't block.
Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Chartooth Cougar
5R
Creature - Cat Beast
4/4
R: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)

Chill Haunting
1B
Instant
As an additional cost to play Chill Haunting, remove X creature cards in your graveyard from the game.
Target creature gets -X/-X until end of turn.

Choking Tethers
3U
Instant
Tap up to four target creatures.
Cycling 1U (1U, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

Chromeshell Crab
4U
Creature - Crab Beast
3/3
Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

Circle of Solace
3W
Enchantment
As Circle of Solace comes into play, choose a creature type.
1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Claws of Wirewood
3G
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling 2 (2, Discard this card: Draw a card.)

Clickslither
1RRR
Creature - Insect
3/3
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

Clone
3U
Creature - Shapeshifter
0/0
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.

Cloudreach Cavalry
1W
Creature - Human Soldier
1/1
Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.

Clutch of Undeath
3BB
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

Coast Watcher
1U
Creature - Bird Soldier
1/1
Flying, protection from green

Commando Raid
2R
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

Complicate
2U
Instant
Counter target spell unless its controller pays 3.
Cycling 2U (2U, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays 1.

Consumptive Goo
BB
Creature - Ooze
1/1
2BB: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.

Contested Cliffs
Land
T Add 1 to your mana pool.
RG, T Choose target Beast creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.

Convalescent Care
1WW
Enchantment
At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.

Corpse Harvester
3BB
Creature - Zombie Wizard
3/3
1B, T, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.

Cover of Darkness
1B
Enchantment
As Cover of Darkness comes into play, choose a creature type.
Creatures of the chosen type have fear.

Covert Operative
4U
Creature - Human Wizard
3/2
Covert Operative is unblockable.

Crafty Pathmage
2U
Creature - Human Wizard
1/1
T Target creature with power 2 or less is unblockable this turn.

Crested Craghorn
4R
Creature - Goat Beast
4/1
Haste
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Crookclaw Elder
5U
Creature - Bird Wizard
3/2
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.

Crowd Favorites
6W
Creature - Human Soldier
4/4
3W: Tap target creature.
3W: Crowd Favorites gets +0/+5 until end of turn.

Crown of Ascension
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

Crown of Awe
1W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Crown of Fury
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

Crown of Suspicion
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

Crown of Vigor
1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

Crude Rampart
3W
Creature - Wall
4/5
Defender (This creature can't attack.)
Morph 4W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Cruel Revival
4B
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

Crypt Sliver
1B
Creature - Sliver
1/1
All Slivers have "T Regenerate target Sliver."

Cryptic Gateway
5
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.

Custody Battle
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

Dark Supplicant
B
Creature - Human Cleric
1/1
T, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.

Daru Cavalier
3W
Creature - Human Soldier
2/2
First strike
When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.

Daru Encampment
Land
T Add 1 to your mana pool.
W, T Target Soldier creature gets +1/+1 until end of turn.

Daru Healer
2W
Creature - Human Cleric
1/2
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Daru Lancer
4WW
Creature - Human Soldier
3/4
First strike
Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Daru Mender
W
Creature - Human Cleric
1/1
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.

Daru Sanctifier
3W
Creature - Human Cleric
1/4
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.

Daru Spiritualist
1W
Creature - Human Cleric
1/1
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

Daru Stinger
3W
Creature - Human Soldier
1/1
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)
T Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Daru Warchief
2WW
Creature - Human Soldier
1/1
Soldier spells you play cost 1 less to play.
Soldier creatures you control get +1/+2.

Daunting Defender
4W
Creature - Human Cleric
3/3
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

Dawn Elemental
WWWW
Creature - Elemental
3/3
Flying
Prevent all damage that would be dealt to Dawn Elemental.

Dawning Purist
2W
Creature - Human Cleric
2/2
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Day of the Dragons
4UUU
Enchantment
When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play.
When Day of the Dragons leaves play, sacrifice all Dragons you control. Then return the removed cards to play under your control.

Death Match
3B
Enchantment
Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.

Death Pulse
2BB
Instant
Target creature gets -4/-4 until end of turn.
Cycling 1BB (1BB, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

Deathmark Prelate
3B
Creature - Human Cleric
2/3
2B, T, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Play this ability only any time you could play a sorcery.

Death's-Head Buzzard
1BB
Creature - Bird
2/1
Flying
When Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn.

Decree of Annihilation
8RR
Sorcery
Remove all artifacts, creatures, lands, graveyards, and hands from the game.
Cycling 5RR
When you cycle Decree of Annihilation, destroy all lands.

Decree of Justice
XX2WW
Sorcery
Put X 4/4 white Angel creature tokens with flying into play.
Cycling 2W
When you cycle Decree of Justice, you may pay X. If you do, put X 1/1 white Soldier creature tokens into play.

Decree of Pain
6BB
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling 3BB
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Decree of Savagery
7GG
Instant
Put four +1/+1 counters on each creature you control.
Cycling 4GG
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

Decree of Silence
6UU
Enchantment
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling 4UU
When you cycle Decree of Silence, you may counter target spell.

Defender of the Order
3W
Creature - Human Cleric
2/4
Morph WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Defensive Maneuvers
3W
Instant
Creatures of the type of your choice get +0/+4 until end of turn.

Defiant Elf
G
Creature - Elf
1/1
Trample

Deftblade Elite
W
Creature - Human Soldier
1/1
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

Demystify
W
Instant
Destroy target enchantment.

Dermoplasm
2U
Creature - Shapeshifter
1/1
Flying
Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner's hand.

Dimensional Breach
5WW
Sorcery
Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play.

Dirge of Dread
2B
Sorcery
All creatures gain fear until end of turn.
Cycling 1B (1B, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Disciple of Grace
1W
Creature - Human Cleric
1/2
Protection from black
Cycling 2 (2, Discard this card: Draw a card.)

Disciple of Malice
1B
Creature - Human Cleric
1/2
Protection from white
Cycling 2 (2, Discard this card: Draw a card.)

Discombobulate
2UU
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.

Dispersal Shield
1U
Instant
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.

Dispersing Orb
3UU
Enchantment
3U, Sacrifice a permanent: Return target permanent to its owner's hand.

Disruptive Pitmage
2U
Creature - Human Wizard
1/1
T Counter target spell unless its controller pays 1.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Dive Bomber
3W
Creature - Bird Soldier
2/2
Flying
T, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.

Divergent Growth
G
Instant
Until end of turn, lands you control gain "T Add one mana of any color to your mana pool."

Doom Cannon
6
Artifact
As Doom Cannon comes into play, choose a creature type.
3, T, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.

Doomed Necromancer
2B
Creature - Human Cleric Mercenary
2/2
B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.

Doubtless One
3W
Creature - Cleric Avatar
*/*
Lifelink (Whenever this creature deals damage, you gain that much life.)
Doubtless One's power and toughness are each equal to the number of Clerics in play.

Dragon Breath
1R
Enchantment - Aura
Enchant creature
Enchanted creature has haste.
R: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Breath from your graveyard to play attached to that creature.

Dragon Fangs
1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Fangs from your graveyard to play attached to that creature.

Dragon Mage
5RR
Creature - Dragon Wizard
5/5
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.

Dragon Roost
4RR
Enchantment
5RR: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.)

Dragon Scales
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Scales from your graveyard to play attached to that creature.

Dragon Shadow
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Shadow from your graveyard to play attached to that creature.

Dragon Tyrant
8RR
Creature - Dragon
6/6
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay RRRR.
R: Dragon Tyrant gets +1/+0 until end of turn.

Dragon Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Cycling 1U (1U, Discard this card: Draw a card.)
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Wings from your graveyard to play attached to that creature.

Dragonspeaker Shaman
1RR
Creature - Human Barbarian Shaman
2/2
Dragon spells you play cost 2 less to play.

Dragonstalker
4W
Creature - Bird Soldier
3/3
Flying, protection from Dragons

Dragonstorm
8R
Sorcery
Search your library for a Dragon permanent card and put it into play. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Dream Chisel
2
Artifact
Face-down creature spells you play cost 1 less to play.

Dreamborn Muse
2UU
Creature - Spirit
2/2
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.

Drinker of Sorrow
2B
Creature - Horror
5/3
Drinker of Sorrow can't block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.

Dripping Dead
4BB
Creature - Zombie
4/1
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.

Dwarven Blastminer
1R
Creature - Dwarf
1/1
2R, T Destroy target nonbasic land.
Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Earthblighter
1B
Creature - Human Cleric
1/1
2B, T, Sacrifice a Goblin: Destroy target land.

Ebonblade Reaper
2B
Creature - Human Cleric
1/1
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Echo Tracer
2U
Creature - Human Wizard
2/2
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.

Edgewalker
1WB
Creature - Human Cleric
2/2
Cleric spells you play cost WB less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost 1W, it costs 1 to play.)

Elven Riders
3GG
Creature - Elf
3/3
Elven Riders can't be blocked except by Walls and/or creatures with flying.

Elvish Aberration
5G
Creature - Elf Mutant
4/5
T Add GGG to your mana pool.
Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

Elvish Guidance
2G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf in play (in addition to the mana the land produces).

Elvish Pathcutter
3G
Creature - Elf Scout
1/2
2G: Target Elf creature gains forestwalk until end of turn.

Elvish Pioneer
G
Creature - Elf Druid
1/1
When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.

Elvish Scrapper
G
Creature - Elf
1/1
G, T, Sacrifice Elvish Scrapper: Destroy target artifact.

Elvish Soultiller
3GG
Creature - Elf Mutant
5/4
When Elvish Soultiller is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.

Elvish Vanguard
1G
Creature - Elf Warrior
1/1
Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.

Elvish Warrior
GG
Creature - Elf Warrior
2/3

Embalmed Brawler
2B
Creature - Zombie
2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.

Embermage Goblin
3R
Creature - Goblin Wizard
1/1
When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
T Embermage Goblin deals 1 damage to target creature or player.

Enchantress's Presence
2G
Enchantment
Whenever you play an enchantment spell, draw a card.

Endemic Plague
3B
Sorcery
As an additional cost to play Endemic Plague, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.

Enormous Baloth
6G
Creature - Beast
7/7

Enrage
XR
Instant
Target creature gets +X/+0 until end of turn.

Entrails Feaster
B
Creature - Zombie Cat
1/1
At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.

Erratic Explosion
2R
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.

Essence Fracture
3UU
Sorcery
Return two target creatures to their owners' hands.
Cycling 2U (2U, Discard this card: Draw a card.)

Essence Sliver
3W
Creature - Sliver
3/3
All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gains that much life.)

Eternal Dragon
5WW
Creature - Dragon Spirit
5/5
Flying
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

Everglove Courier
2G
Creature - Elf
2/1
You may choose not to untap Everglove Courier during your untap step.
2G, T As long as Everglove Courier remains tapped, target Elf creature gets +2/+2 and has trample.

Exalted Angel
4WW
Creature - Angel
4/5
Flying; lifelink (Whenever this creature deals damage, you gain that much life.)
Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Exiled Doomsayer
1W
Creature - Human Cleric
1/2
All morph costs cost 2 more. (This doesn't affect the cost to play creatures face down.)

Explosive Vegetation
3G
Sorcery
Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library.

Extra Arms
4R
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.

Faces of the Past
2U
Enchantment
Whenever a creature is put into a graveyard from play, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.

Fade from Memory
B
Instant
Remove target card in a graveyard from the game.
Cycling B (B, Discard this card: Draw a card.)

Fallen Cleric
4B
Creature - Zombie Cleric
4/2
Protection from Clerics
Morph 4B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

False Cure
BB
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.

Fatal Mutation
B
Enchantment - Aura
Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.

Feeding Frenzy
2B
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies in play.

Feral Throwback
4GG
Creature - Beast
3/3
Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Festering Goblin
B
Creature - Zombie Goblin
1/1
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

Fever Charm
R
Instant
Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.

Fierce Empath
2G
Creature - Elf
1/1
When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.

Final Punishment
3BB
Sorcery
Target player loses life equal to the damage already dealt to him or her this turn.

Flamestick Courier
2R
Creature - Goblin
2/1
You may choose not to untap Flamestick Courier during your untap step.
2R, T As long as Flamestick Courier remains tapped, target Goblin creature gets +2/+2 and has haste.

Flamewave Invoker
2R
Creature - Goblin Mutant
2/2
7R: Flamewave Invoker deals 5 damage to target player.

Fleeting Aven
1UU
Creature - Bird Wizard
2/2
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.

Flooded Strand
Land
T, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library.

Foothill Guide
W
Creature - Human Cleric
1/1
Protection from Goblins
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Force Bubble
2WW
Enchantment
If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At end of turn, remove all depletion counters from Force Bubble.

Forest
Basic Land - Forest

Forgotten Ancient
3G
Creature - Elemental
0/3
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Forgotten Cave
Land
Forgotten Cave comes into play tapped.
T Add R to your mana pool.
Cycling R (R, Discard this card: Draw a card.)

Form of the Dragon
4RRR
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.

Frenetic Raptor
5R
Creature - Lizard Beast
6/6
Beasts can't block.

Frightshroud Courier
2B
Creature - Zombie
2/1
You may choose not to untap Frightshroud Courier during your untap step.
2B, T As long as Frightshroud Courier remains tapped, target Zombie creature gets +2/+2 and has fear.

Frontline Strategist
W
Creature - Human Soldier
1/1
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

Frozen Solid
1UU
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.

Fugitive Wizard
U
Creature - Human Wizard
1/1

Future Sight
2UUU
Enchantment
Play with the top card of your library revealed.
You may play the top card of your library.

Gangrenous Goliath
3BB
Creature - Zombie Giant
4/4
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.

Gempalm Avenger
5W
Creature - Human Soldier
3/5
Cycling 2W (2W, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.

Gempalm Incinerator
2R
Creature - Goblin
2/1
Cycling 1R (1R, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play.

Gempalm Polluter
5B
Creature - Zombie
4/3
Cycling BB (BB, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie in play.

Gempalm Sorcerer
2U
Creature - Human Wizard
2/2
Cycling 2U (2U, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.

Gempalm Strider
1G
Creature - Elf
2/2
Cycling 2GG (2GG, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.

Ghastly Remains
BBB
Creature - Zombie
0/0
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay BBB. If you do, return Ghastly Remains to your hand.

Ghosthelm Courier
2U
Creature - Human Wizard
2/1
You may choose not to untap Ghosthelm Courier during your untap step.
2U, T As long as Ghosthelm Courier remains tapped, target Wizard creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Gigapede
3GG
Creature - Insect
6/1
Shroud (This permanent can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.

Gilded Light
1W
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling 2 (2, Discard this card: Draw a card.)

Glarecaster
4WW
Creature - Bird Cleric
3/3
Flying
5W: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead.

Glintwing Invoker
4U
Creature - Human Wizard Mutant
3/3
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.

Glory Seeker
1W
Creature - Human Soldier
2/2

Glowering Rogon
5G
Creature - Beast
4/4
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)

Glowrider
2W
Creature - Human Cleric
2/1
Noncreature spells cost 1 more to play.

Gluttonous Zombie
4B
Creature - Zombie
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Goblin Assassin
3RR
Creature - Goblin Assassin
2/2
Whenever Goblin Assassin or another Goblin comes into play, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.

Goblin Brigand
1R
Creature - Goblin Warrior
2/2
Goblin Brigand attacks each turn if able.

Goblin Burrows
Land
T Add 1 to your mana pool.
1R, T Target Goblin creature gets +2/+0 until end of turn.

Goblin Clearcutter
3R
Creature - Goblin
3/3
T, Sacrifice a Forest: Add three mana in any combination of R and/or G to your mana pool.

Goblin Dynamo
5RR
Creature - Goblin Mutant
4/4
T Goblin Dynamo deals 1 damage to target creature or player.
XR, T, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.

Goblin Firebug
1R
Creature - Goblin
2/2
When Goblin Firebug leaves play, sacrifice a land.

Goblin Goon
3R
Creature - Goblin Mutant
6/6
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.

Goblin Grappler
R
Creature - Goblin
1/1
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Goblin Lookout
1R
Creature - Goblin
1/2
T, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.

Goblin Machinist
4R
Creature - Goblin
0/5
2R: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.

Goblin Piledriver
1R
Creature - Goblin Warrior
1/2
Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Goblin Psychopath
3R
Creature - Goblin Mutant
5/5
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.

Goblin Pyromancer
3R
Creature - Goblin Wizard
2/2
When Goblin Pyromancer comes into play, Goblin creatures get +3/+0 until end of turn.
At end of turn, destroy all Goblins.

Goblin Sharpshooter
2R
Creature - Goblin
1/1
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter.
T Goblin Sharpshooter deals 1 damage to target creature or player.

Goblin Sky Raider
2R
Creature - Goblin Warrior
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Goblin Sledder
R
Creature - Goblin
1/1
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

Goblin Taskmaster
R
Creature - Goblin
1/1
1R: Target Goblin creature gets +1/+0 until end of turn.
Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Goblin Turncoat
1B
Creature - Goblin Mercenary
2/1
Sacrifice a Goblin: Regenerate Goblin Turncoat.

Goblin War Strike
R
Sorcery
Goblin War Strike deals damage equal to the number of Goblins you control to target player.

Goblin Warchief
1RR
Creature - Goblin
2/2
Goblin spells you play cost 1 less to play.
Goblin creatures you control have haste.

Grand Coliseum
Land
Grand Coliseum comes into play tapped.
T Add 1 to your mana pool.
T Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

Grand Melee
3R
Enchantment
All creatures attack each turn if able.
All creatures block each turn if able.

Grassland Crusader
5W
Creature - Human Cleric Soldier
2/4
T Target Elf or Soldier creature gets +2/+2 until end of turn.

Gratuitous Violence
2RRR
Enchantment
If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Graveborn Muse
2BB
Creature - Zombie Spirit
3/3
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

Gravel Slinger
3W
Creature - Human Soldier
1/3
T Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Gravespawn Sovereign
4BB
Creature - Zombie
3/3
Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.

Graxiplon
5U
Creature - Beast
3/4
Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.

Grinning Demon
2BB
Creature - Demon
6/6
At the beginning of your upkeep, you lose 2 life.
Morph 2BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Grip of Chaos
4RR
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

Guilty Conscience
W
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

Gustcloak Harrier
1WW
Creature - Bird Soldier
2/2
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.

Gustcloak Runner
W
Creature - Human Soldier
1/1
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.

Gustcloak Savior
4W
Creature - Bird Soldier
3/4
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

Gustcloak Sentinel
2WW
Creature - Human Soldier
3/3
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.

Gustcloak Skirmisher
3W
Creature - Bird Soldier
2/3
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

Harsh Mercy
2W
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

Haunted Cadaver
3B
Creature - Zombie
2/2
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph 1B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Havoc Demon
5BB
Creature - Demon
5/5
Flying
When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn.

Head Games
3BB
Sorcery
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Headhunter
1B
Creature - Human Cleric
1/1
Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Heedless One
3G
Creature - Elf Avatar
*/*
Trample
Heedless One's power and toughness are each equal to the number of Elves in play.

Hindering Touch
3U
Instant
Counter target spell unless its controller pays 2.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Hollow Specter
1BB
Creature - Specter
2/2
Flying
Whenever Hollow Specter deals combat damage to a player, you may pay X. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.

Hundroog
6G
Creature - Beast
4/7
Cycling 3 (3, Discard this card: Draw a card.)

Hunter Sliver
1R
Creature - Sliver
1/1
All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)

Hunting Pack
5GG
Instant
Put a 4/4 green Beast creature token into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Hystrodon
4G
Creature - Beast
3/4
Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Imagecrafter
U
Creature - Human Wizard
1/1
T Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Imperial Hellkite
5RR
Creature - Dragon
6/6
Flying
Morph 6RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.

Improvised Armor
3W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling 3 (3, Discard this card: Draw a card.)

Infernal Caretaker
3B
Creature - Human Cleric
2/2
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.

Infest
1BB
Sorcery
All creatures get -2/-2 until end of turn.

Information Dealer
1U
Creature - Human Wizard
1/1
T Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.

Inspirit
2W
Instant
Untap target creature. It gets +2/+4 until end of turn.

Insurrection
5RRR
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Invigorating Boon
1G
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

Ironfist Crusher
4W
Creature - Human Soldier
2/4
Ironfist Crusher can block any number of creatures.
Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Island
Basic Land - Island

Ixidor, Reality Sculptor
3UU
Legendary Creature - Human Wizard
3/4
Face-down creatures get +1/+1.
2U: Turn target face-down creature face up.

Ixidor's Will
2U
Instant
Counter target spell unless its controller pays 2 for each Wizard in play.

Jareth, Leonine Titan
3WWW
Legendary Creature - Cat Giant
4/7
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
W: Jareth gains protection from the color of your choice until end of turn.

Kaboom!
4R
Sorcery
Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.

Kamahl, Fist of Krosa
4GG
Legendary Creature - Human Druid
4/3
G: Target land becomes a 1/1 creature until end of turn. It's still a land.
2GGG: Creatures you control get +3/+3 and gain trample until end of turn.

Kamahl's Summons
3G
Sorcery
Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way.

Karona, False God
1WUBRG
Legendary Creature - Avatar
5/5
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the type of your choice get +3/+3 until end of turn.

Karona's Zealot
4W
Creature - Human Cleric
2/5
Morph 3WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.

Keeneye Aven
3U
Creature - Bird Soldier
2/3
Flying
Cycling 2 (2, Discard this card: Draw a card.)

Keeper of the Nine Gales
2U
Creature - Bird Wizard
1/2
Flying
T, Tap two untapped Birds you control: Return target permanent to its owner's hand.

Kilnmouth Dragon
5RR
Creature - Dragon
5/5
Amplify 3 (As this card comes into play, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
T Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.

Krosan Cloudscraper
7GGG
Creature - Beast Mutant
13/13
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG.
Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Krosan Colossus
6GGG
Creature - Beast
9/9
Morph 6GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Krosan Drover
3G
Creature - Elf
2/2
Creature spells you play with converted mana cost 6 or more cost 2 less to play.

Krosan Groundshaker
4GGG
Creature - Beast
6/6
G: Target Beast creature gains trample until end of turn.

Krosan Tusker
5GG
Creature - Boar Beast
6/5
Cycling 2G (2G, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library.

Krosan Vorine
3G
Creature - Cat Beast
3/2
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can't be blocked by more than one creature.

Krosan Warchief
2G
Creature - Beast
2/2
Beast spells you play cost 1 less to play.
1G: Regenerate target Beast.

Kurgadon
4G
Creature - Beast
3/3
Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.

Lavaborn Muse
3R
Creature - Spirit
3/3
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.

Lavamancer's Skill
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature."
If enchanted creature is a Wizard, it has "T This creature deals 2 damage to target creature."

Lay Waste
3R
Sorcery
Destroy target land.
Cycling 2 (2, Discard this card: Draw a card.)

Leery Fogbeast
2G
Creature - Beast
4/2
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.

Lethal Vapors
2BB
Enchantment
Whenever a creature comes into play, destroy it.
0: Destroy Lethal Vapors. You skip your next turn. Any player may play this ability.

Liege of the Axe
3W
Creature - Human Soldier
2/3
Vigilance
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Liege of the Axe is turned face up, untap it.

Lightning Rift
1R
Enchantment
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.

Lingering Death
1B
Enchantment - Aura
Enchant creature
At the end of enchanted creature's controller's turn, that player sacrifices that creature.

Lonely Sandbar
Land
Lonely Sandbar comes into play tapped.
T Add U to your mana pool.
Cycling U (U, Discard this card: Draw a card.)

Long-Term Plans
2U
Instant
Search your library for a card, shuffle your library, then put that card third from the top.

Lowland Tracker
4W
Creature - Human Soldier
2/2
First strike
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Macetail Hystrodon
6R
Creature - Beast
4/4
First strike, haste
Cycling 3 (3, Discard this card: Draw a card.)

Mage's Guile
1U
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling U (U, Discard this card: Draw a card.)

Magma Sliver
3R
Creature - Sliver
3/3
All Slivers have "T Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers in play."

Mana Echoes
2RR
Enchantment
Whenever a creature comes into play, you may add 1 to your mana pool for each creature you control that shares a creature type with it.

Master of the Veil
2UU
Creature - Human Wizard
2/3
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Master of the Veil is turned face up, you may turn target creature with morph face down.

Meddle
1U
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.

Menacing Ogre
3RR
Creature - Ogre
3/3
Trample, haste
When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.

Merchant of Secrets
2U
Creature - Human Wizard
1/1
When Merchant of Secrets comes into play, draw a card.

Mercurial Kite
3U
Creature - Bird
2/2
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.

Metamorphose
1U
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand into play.

Mind's Desire
4UU
Sorcery
Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you play this spell, copy it for each spell played before it this turn.)

Mischievous Quanar
4U
Creature - Beast
3/3
3UU: Turn Mischievous Quanar face down.
Morph 1UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.

Misery Charm
B
Instant
Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.

Misguided Rage
2R
Sorcery
Target player sacrifices a permanent.

Mistform Dreamer
2U
Creature - Illusion
2/1
Flying
1: Mistform Dreamer becomes the creature type of your choice until end of turn.

Mistform Mask
1U
Enchantment - Aura
Enchant creature
1: Enchanted creature becomes the creature type of your choice until end of turn.

Mistform Mutant
4UU
Creature - Illusion Mutant
3/4
1U: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Mistform Seaswift
3U
Creature - Illusion
3/1
Flying
1: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Mistform Shrieker
3UU
Creature - Illusion
3/3
Flying
1: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph 3UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Mistform Skyreaver
5UU
Creature - Illusion
6/6
Flying
1: Mistform Skyreaver becomes the creature type of your choice until end of turn.

Mistform Sliver
1U
Creature - Illusion Sliver
1/1
All Slivers have "1: This permanent becomes the creature type of your choice in addition to its other types until end of turn."

Mistform Stalker
1U
Creature - Illusion
1/1
1: Mistform Stalker becomes the creature type of your choice until end of turn.
2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn.

Mistform Ultimus
3U
Legendary Creature - Illusion
3/3
Mistform Ultimus is every creature type (even if this card isn't in play).

Mistform Wakecaster
4U
Creature - Illusion
2/3
Flying
1: Mistform Wakecaster becomes the creature type of your choice until end of turn.
2UU, T Choose a creature type. Each creature you control becomes that type until end of turn.

Mistform Wall
2U
Creature - Illusion Wall
1/4
Mistform Wall has defender as long as it's a Wall.
1: Mistform Wall becomes the creature type of your choice until end of turn.

Mistform Warchief
2U
Creature - Illusion
1/3
Creature spells you play that share a creature type with Mistform Warchief cost 1 less to play.
T Mistform Warchief becomes the creature type of your choice until end of turn.

Mobilization
2W
Enchantment
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)
2W: Put a 1/1 white Soldier creature token into play.

Mountain
Basic Land - Mountain

Mythic Proportions
4GGG
Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.

Nameless One
3U
Creature - Wizard Avatar
*/*
Nameless One's power and toughness are each equal to the number of Wizards in play.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Nantuko Husk
2B
Creature - Zombie Insect
2/2
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

Nantuko Vigilante
3G
Creature - Insect Druid Mutant
3/2
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

Naturalize
1G
Instant
Destroy target artifact or enchantment.

Needleshot Gourna
4GG
Creature - Beast
3/6
Reach (This creature can block creatures with flying.)

Nefashu
4BB
Creature - Zombie Mutant
5/3
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.

Noble Templar
5W
Creature - Human Cleric Soldier
3/6
Vigilance
Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

Nosy Goblin
2R
Creature - Goblin
2/1
T, Sacrifice Nosy Goblin: Destroy target face-down creature.

Nova Cleric
W
Creature - Human Cleric
1/2
2W, T, Sacrifice Nova Cleric: Destroy all enchantments.

Noxious Ghoul
3BB
Creature - Zombie
3/3
Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie creatures get -1/-1 until end of turn.

Oblation
2W
Instant
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.

One with Nature
G
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Oversold Cemetery
1B
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Overwhelming Instinct
2G
Enchantment
Whenever you attack with three or more creatures, draw a card.

Pacifism
1W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can't attack or block.

Parallel Thoughts
3UU
Enchantment
When Parallel Thoughts comes into play, search your library for seven cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you removed into your hand.

Patriarch's Bidding
3BB
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play.

Patron of the Wild
G
Creature - Elf
1/1
Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.

Pearlspear Courier
2W
Creature - Human Soldier
2/1
You may choose not to untap Pearlspear Courier during your untap step.
2W, T As long as Pearlspear Courier remains tapped, target Soldier creature gets +2/+2 and has vigilance.

Peer Pressure
3U
Sorcery
Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)

Pemmin's Aura
1UU
Enchantment - Aura
Enchant creature
U: Untap enchanted creature.
U: Enchanted creature gains flying until end of turn.
U: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
1: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Phage the Untouchable
3BBBB
Legendary Creature - Zombie Minion
4/4
When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.

Piety Charm
W
Instant
Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.

Pinpoint Avalanche
3RR
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.

Plains
Basic Land - Plains

Planar Guide
W
Creature - Human Cleric
1/1
3W, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control.

Plated Sliver
W
Creature - Sliver
1/1
All Sliver creatures get +0/+1.

Polluted Delta
Land
T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.

Primal Boost
2G
Instant
Target creature gets +4/+4 until end of turn.
Cycling 2G (2G, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

Primal Whisperer
4G
Creature - Elf Soldier
2/2
Primal Whisperer gets +2/+2 for each face-down creature in play.
Morph 3G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Primitive Etchings
2GG
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Primoc Escapee
6U
Creature - Bird Beast
4/4
Flying
Cycling 2 (2, Discard this card: Draw a card.)

Profane Prayers
2BB
Sorcery
Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play.

Proteus Machine
3
Artifact Creature - Shapeshifter
2/2
Morph 0 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect doesn't end at end of turn.)

Prowling Pangolin
3BB
Creature - Anteater Beast
6/5
When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

Psychic Trance
2UU
Instant
Until end of turn, Wizards you control gain "T Counter target spell."

Putrid Raptor
4BB
Creature - Zombie Lizard Beast
4/4
Morph-Discard a Zombie card. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Pyrostatic Pillar
1R
Enchantment
Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.

Quick Sliver
1G
Creature - Sliver
1/1
Flash
Any player may play Sliver cards as though they had flash.

Quicksilver Dragon
4UU
Creature - Dragon
5/5
Flying
U: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Rain of Blades
W
Instant
Rain of Blades deals 1 damage to each attacking creature.

Raven Guild Initiate
2U
Creature - Human Wizard
1/4
Morph-Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Raven Guild Master
1UU
Creature - Human Wizard Mutant
1/1
Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game.
Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Ravenous Baloth
2GG
Creature - Beast
4/4
Sacrifice a Beast: You gain 4 life.

Read the Runes
XU
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

Reaping the Graves
2B
Instant
Return target creature card from your graveyard to your hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Reckless One
3R
Creature - Goblin Avatar
*/*
Haste
Reckless One's power and toughness are each equal to the number of Goblins in play.

Recuperate
3W
Instant
Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.

Reminisce
2U
Sorcery
Target player shuffles his or her graveyard into his or her library.

Renewed Faith
2W
Instant
You gain 6 life.
Cycling 1W (1W, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

Reward the Faithful
W
Instant
Any number of target players each gains life equal to the highest converted mana cost among permanents you control.

Ridgetop Raptor
3R
Creature - Lizard Beast
2/1
Double strike (This creature deals both first-strike and regular combat damage.)

Righteous Cause
3WW
Enchantment
Whenever a creature attacks, you gain 1 life.

Riptide Biologist
1U
Creature - Human Wizard
1/2
Protection from Beasts
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Riptide Chronologist
3UU
Creature - Human Wizard
1/3
U, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice.

Riptide Director
2UU
Creature - Human Wizard
2/3
2UU, T Draw a card for each Wizard you control.

Riptide Entrancer
1UU
Creature - Human Wizard
1/1
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.)
Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Riptide Laboratory
Land
T Add 1 to your mana pool.
1U, T Return target Wizard you control to its owner's hand.

Riptide Mangler
1U
Creature - Beast
0/3
1U: Change Riptide Mangler's power to target creature's power. (It doesn't change back at end of turn.)

Riptide Replicator
X4
Artifact
As Riptide Replicator comes into play, choose a color and a creature type.
Riptide Replicator comes into play with X charge counters on it.
4, T Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator.

Riptide Shapeshifter
3UU
Creature - Shapeshifter
3/3
2UU, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.

Riptide Survivor
2U
Creature - Human Wizard
2/1
Morph 1UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.

Risky Move
3RRR
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Rock Jockey
2R
Creature - Goblin
3/3
You can't play Rock Jockey if you played a land this turn.
You can't play lands if you played Rock Jockey this turn.

Rockshard Elemental
5RR
Creature - Elemental
4/3
Double strike (This creature deals both first-strike and regular combat damage.)
Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Root Elemental
4GG
Creature - Elemental
6/5
Morph 5GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand into play.

Root Sliver
3G
Creature - Sliver
2/2
Root Sliver can't be countered.
Sliver spells can't be countered by spells or abilities.

Rorix Bladewing
3RRR
Legendary Creature - Dragon
6/5
Flying, haste

Rotlung Reanimator
2B
Creature - Zombie Cleric
2/2
Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.

Rummaging Wizard
3U
Creature - Human Wizard
2/2
2U: Look at the top card of your library. You may put that card into your graveyard.

Run Wild
G
Instant
Until end of turn, target creature gains trample and "G: Regenerate this creature."

Rush of Knowledge
4U
Sorcery
Draw cards equal to the highest converted mana cost among permanents you control.

Sage Aven
3U
Creature - Bird Wizard
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.

Sandskin
2W
Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Scattershot
2R
Instant
Scattershot deals 1 damage to target creature.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Scion of Darkness
5BBB
Creature - Avatar
6/6
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
Cycling 3 (3, Discard this card: Draw a card.)

Scornful Egotist
7U
Creature - Human Wizard
1/1
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Screaming Seahawk
4U
Creature - Bird
2/2
Flying
When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

Screeching Buzzard
3B
Creature - Bird
2/2
Flying
When Screeching Buzzard is put into a graveyard from play, each opponent discards a card.

Searing Flesh
6R
Sorcery
Searing Flesh deals 7 damage to target opponent.

Sea's Claim
U
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Enchanted land is an Island.

Seaside Haven
Land
T Add 1 to your mana pool.
WU, T, Sacrifice a Bird: Draw a card.

Secluded Steppe
Land
Secluded Steppe comes into play tapped.
T Add W to your mana pool.
Cycling W (W, Discard this card: Draw a card.)

Seedborn Muse
3GG
Creature - Spirit
2/4
Untap all permanents you control during each other player's untap step.

Serpentine Basilisk
2GG
Creature - Basilisk
2/3
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Severed Legion
1BB
Creature - Zombie
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Shade's Breath
1B
Instant
Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "B: This creature gets +1/+1 until end of turn."

Shaleskin Bruiser
6R
Creature - Beast
4/4
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.

Shaleskin Plower
3R
Creature - Beast
3/2
Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Shaleskin Plower is turned face up, destroy target land.

Shared Triumph
1W
Enchantment
As Shared Triumph comes into play, choose a creature type.
Creatures of the chosen type get +1/+1.

Shepherd of Rot
1B
Creature - Zombie Cleric
1/1
T Each player loses 1 life for each Zombie in play.

Shieldmage Elder
5W
Creature - Human Cleric Wizard
2/3
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

Shifting Sliver
3U
Creature - Sliver
2/2
Slivers can't be blocked except by Slivers.

Shock
R
Instant
Shock deals 2 damage to target creature or player.

Shoreline Ranger
5U
Creature - Bird Soldier
3/4
Flying
Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)

Siege-Gang Commander
3RR
Creature - Goblin
2/2
When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.
1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

Sigil of the New Dawn
3W
Enchantment
Whenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand.

Silent Specter
4BB
Creature - Specter
4/4
Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Silklash Spider
3GG
Creature - Spider
2/7
Reach (This creature can block creatures with flying.)
XGG: Silklash Spider deals X damage to each creature with flying.

Silver Knight
WW
Creature - Human Knight
2/2
First strike, protection from red

Silvos, Rogue Elemental
3GGG
Legendary Creature - Elemental
8/5
Trample
G: Regenerate Silvos, Rogue Elemental.

Skinthinner
1B
Creature - Zombie
2/1
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.

Skirk Alarmist
1R
Creature - Human Wizard
1/2
Haste
T Turn target face-down creature you control face up. At end of turn, sacrifice it.

Skirk Commando
1RR
Creature - Goblin
2/1
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Skirk Drill Sergeant
1R
Creature - Goblin
2/1
Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay 2R. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it into play. Otherwise, put it into your graveyard.

Skirk Fire Marshal
3RR
Creature - Goblin
2/2
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.

Skirk Marauder
1R
Creature - Goblin
2/1
Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.

Skirk Outrider
3R
Creature - Goblin
2/2
Skirk Outrider gets +2/+2 and has trample as long as you control a Beast.

Skirk Prospector
R
Creature - Goblin
1/1
Sacrifice a Goblin: Add R to your mana pool.

Skirk Volcanist
3R
Creature - Goblin
3/1
Morph-Sacrifice two Mountains. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures.

Skittish Valesk
6R
Creature - Beast
5/5
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph 5R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Skulltap
1B
Sorcery
As an additional cost to play Skulltap, sacrifice a creature.
Draw two cards.

Slate of Ancestry
4
Artifact
4, T, Discard your hand: Draw a card for each creature you control.

Slice and Dice
4RR
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling 2R (2R, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Slipstream Eel
5UU
Creature - Fish Beast
6/6
Slipstream Eel can't attack unless defending player controls an Island.
Cycling 1U (1U, Discard this card: Draw a card.)

Sliver Overlord
WUBRG
Legendary Creature - Sliver Mutant
7/7
3: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
3: Gain control of target Sliver. (This effect doesn't end at end of turn.)

Smokespew Invoker
2B
Creature - Zombie Mutant
3/1
7B: Target creature gets -3/-3 until end of turn.

Smother
1B
Instant
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

Snapping Thragg
4R
Creature - Beast
3/3
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Snarling Undorak
2GG
Creature - Beast
3/3
2G: Target Beast creature gets +1/+1 until end of turn.
Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Solar Blast
3R
Instant
Solar Blast deals 3 damage to target creature or player.
Cycling 1RR (1RR, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.

Sootfeather Flock
4B
Creature - Bird
3/2
Flying
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Soul Collector
3BB
Creature - Vampire
3/4
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
Morph BBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Soulless One
3B
Creature - Zombie Avatar
*/*
Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.

Spark Spray
R
Instant
Spark Spray deals 1 damage to target creature or player.
Cycling R (R, Discard this card: Draw a card.)

Sparksmith
1R
Creature - Goblin
1/1
T Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play.

Spectral Sliver
2B
Creature - Sliver Spirit
2/2
All Sliver creatures have "2: This creature gets +1/+1 until end of turn."

Spined Basher
2B
Creature - Zombie Beast
3/1
Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Spitfire Handler
1R
Creature - Goblin
1/1
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
R: Spitfire Handler gets +1/+0 until end of turn.

Spitting Gourna
3GG
Creature - Beast
3/4
Reach (This creature can block creatures with flying.)
Morph 4G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Sprouting Vines
2G
Instant
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Spurred Wolverine
4R
Creature - Wolverine Beast
3/2
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.

Spy Network
U
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.

Stabilizer
2
Artifact
Players can't cycle cards.

Stag Beetle
3GG
Creature - Insect
0/0
Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.

Standardize
UU
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.

Starlight Invoker
1W
Creature - Human Cleric Mutant
1/3
7W: You gain 5 life.

Starlit Sanctum
Land
T Add 1 to your mana pool.
W, T, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
B, T, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Starstorm
XRR
Instant
Starstorm deals X damage to each creature.
Cycling 3 (3, Discard this card: Draw a card.)

Steely Resolve
1G
Enchantment
As Steely Resolve comes into play, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Stifle
U
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Stoic Champion
WW
Creature - Human Soldier
2/2
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

Stonewood Invoker
1G
Creature - Elf Mutant
2/2
7G: Stonewood Invoker gets +5/+5 until end of turn.

Strongarm Tactics
1B
Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.

Sulfuric Vortex
1RR
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.

Sunfire Balm
2W
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Cycling 1W (1W, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.

Sunstrike Legionnaire
1W
Creature - Human Soldier
1/2
Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature comes into play, untap Sunstrike Legionnaire.
T Tap target creature with converted mana cost 3 or less.

Supreme Inquisitor
3UU
Creature - Human Wizard
1/3
Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.

Swamp
Basic Land - Swamp

Swat
1BB
Instant
Destroy target creature with power 2 or less.
Cycling 2 (2, Discard this card: Draw a card.)

Swooping Talon
4WW
Creature - Bird Soldier
2/6
Flying
1: Swooping Talon loses flying until end of turn.
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Symbiotic Beast
4GG
Creature - Insect Beast
4/4
When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play.

Symbiotic Elf
3G
Creature - Elf
2/2
When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play.

Symbiotic Wurm
5GGG
Creature - Wurm
7/7
When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.

Synapse Sliver
4U
Creature - Sliver
3/3
Whenever a Sliver deals combat damage to a player, its controller may draw a card.

Syphon Mind
3B
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.

Syphon Soul
2B
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Taunting Elf
G
Creature - Elf
0/1
All creatures able to block Taunting Elf do so.

Temple of the False God
Land
T Add 2 to your mana pool. Play this ability only if you control five or more lands.

Temporal Fissure
4U
Sorcery
Return target permanent to its owner's hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Tempting Wurm
1G
Creature - Wurm
5/5
When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.

Tendrils of Agony
2BB
Sorcery
Target player loses 2 life and you gain 2 life.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Tephraderm
4R
Creature - Beast
4/5
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.

Thoughtbound Primoc
2R
Creature - Bird Beast
2/3
Flying
At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.

Thrashing Mudspawn
3BB
Creature - Beast
4/4
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph 1BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Threaten
2R
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.)

Thunder of Hooves
3R
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play.

Thundercloud Elemental
5UU
Creature - Elemental
3/4
Flying
3U: Tap all creatures with toughness 2 or less.
3U: All other creatures lose flying until end of turn.

Timberwatch Elf
2G
Creature - Elf
1/2
T Target creature gets +X/+X until end of turn, where X is the number of Elves in play.

Titanic Bulvox
6GG
Creature - Beast
7/4
Trample
Morph 4GGG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Torrent of Fire
3RR
Sorcery
Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.

Totem Speaker
4G
Creature - Elf Druid
3/3
Whenever a Beast comes into play, you may gain 3 life.

Towering Baloth
6GG
Creature - Beast
7/6
Morph 6G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Toxin Sliver
3B
Creature - Sliver
3/3
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.

Trade Secrets
1UU
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.

Tranquil Thicket
Land
Tranquil Thicket comes into play tapped.
T Add G to your mana pool.
Cycling G (G, Discard this card: Draw a card.)

Trap Digger
3W
Creature - Human Soldier
1/3
2W, T Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.

Treespring Lorian
5G
Creature - Beast
5/4
Morph 5G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Treetop Scout
G
Creature - Elf Scout
1/1
Treetop Scout can't be blocked except by creatures with flying.

Tribal Forcemage
1G
Creature - Elf Wizard
1/1
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the type of your choice get +2/+2 and gain trample until end of turn.

Tribal Golem
6
Artifact Creature - Golem
4/4
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "B: Regenerate Tribal Golem" as long as you control a Zombie.

Tribal Unity
X2G
Instant
Creatures of the type of your choice get +X/+X until end of turn.

Trickery Charm
U
Instant
Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.

True Believer
WW
Creature - Human Cleric
2/2
You have shroud. (You can't be the target of spells or abilities.)

Twisted Abomination
5B
Creature - Zombie Mutant
5/3
B: Regenerate Twisted Abomination.
Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Unburden
1BB
Sorcery
Target player discards two cards.
Cycling 2 (2, Discard this card: Draw a card.)

Uncontrolled Infestation
1R
Enchantment - Aura
Enchant nonbasic land
When enchanted land becomes tapped, destroy it.

Undead Gladiator
1BB
Creature - Zombie Barbarian
3/1
1B, Discard a card: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep.
Cycling 1B (1B, Discard this card: Draw a card.)

Undead Warchief
2BB
Creature - Zombie
1/1
Zombie spells you play cost 1 less to play.
Zombie creatures you control get +2/+1.

Unholy Grotto
Land
T Add 1 to your mana pool.
B, T Put target Zombie card from your graveyard on top of your library.

Unified Strike
W
Instant
Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.

Unspeakable Symbol
1BB
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.

Unstable Hulk
1RR
Creature - Goblin Mutant
2/2
Morph 3RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.

Upwelling
3G
Enchantment
Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)

Vengeful Dead
3B
Creature - Zombie
3/2
Whenever Vengeful Dead or another Zombie is put into a graveyard from play, each opponent loses 1 life.

Venomspout Brackus
6G
Creature - Beast
5/5
1G, T Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Vexing Beetle
4G
Creature - Insect
3/3
Vexing Beetle can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.

Vile Deacon
2BB
Creature - Human Cleric
2/2
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play.

Visara the Dreadful
3BBB
Legendary Creature - Gorgon
5/5
Flying
T Destroy target creature. It can't be regenerated.

Vitality Charm
G
Instant
Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.

Voice of the Woods
3GG
Creature - Elf
2/2
Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play.

Voidmage Apprentice
1U
Creature - Human Wizard
1/1
Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Voidmage Apprentice is turned face up, counter target spell.

Voidmage Prodigy
UU
Creature - Human Wizard
2/1
UU, Sacrifice a Wizard: Counter target spell.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Walking Desecration
2B
Creature - Zombie
1/1
B, T Creatures of the type of your choice attack this turn if able.

Wall of Deceit
1U
Creature - Wall
0/5
Defender (This creature can't attack.)
3: Turn Wall of Deceit face down.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Wall of Hope
W
Creature - Wall
0/3
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.

Wall of Mulch
1G
Creature - Wall
0/4
Defender (This creature can't attack.)
G, Sacrifice a Wall: Draw a card.

Warbreak Trumpeter
R
Creature - Goblin
1/1
Morph XXR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play.

Ward Sliver
4W
Creature - Sliver
2/2
As Ward Sliver comes into play, choose a color.
All Slivers have protection from the chosen color.

Warped Researcher
4U
Creature - Human Wizard Mutant
3/4
Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)

Wave of Indifference
XR
Sorcery
X target creatures can't block this turn.

Weathered Wayfarer
W
Creature - Human Nomad Cleric
1/1
W, T Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.

Weaver of Lies
5UU
Creature - Beast
4/4
Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.

Weird Harvest
XGG
Sorcery
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.

Wellwisher
1G
Creature - Elf
1/1
T You gain 1 life for each Elf in play.

Wheel and Deal
3U
Instant
Any number of target opponents each discards his or her hand and draws seven cards.
Draw a card.

Whipcorder
WW
Creature - Human Soldier Rebel
2/2
W, T Tap target creature.
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whipgrass Entangler
2W
Creature - Human Cleric
1/3
1W: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays 1 for each Cleric in play."

White Knight
WW
Creature - Human Knight
2/2
First strike, protection from black

Willbender
1U
Creature - Human Wizard
1/2
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.

Windborn Muse
3W
Creature - Spirit
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Windswept Heath
Land
T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.

Wing Shards
1WW
Instant
Target player sacrifices an attacking creature.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Wingbeat Warrior
2W
Creature - Bird Soldier Warrior
2/1
Flying
Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.

Wipe Clean
1W
Instant
Remove target enchantment from the game.
Cycling 3 (3, Discard this card: Draw a card.)

Wirewood Channeler
3G
Creature - Elf Druid
2/2
T Add X mana of any one color to your mana pool, where X is the number of Elves in play.

Wirewood Elf
1G
Creature - Elf Druid
1/2
T Add G to your mana pool.

Wirewood Guardian
5GG
Creature - Elf Mutant
6/6
Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

Wirewood Herald
1G
Creature - Elf
1/1
When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card, reveal that card, and put it into your hand. If you do, shuffle your library.

Wirewood Hivemaster
1G
Creature - Elf
1/1
Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play.

Wirewood Lodge
Land
T Add 1 to your mana pool.
G, T Untap target Elf.

Wirewood Pride
G
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves in play.

Wirewood Savage
2G
Creature - Elf
2/2
Whenever a Beast comes into play, you may draw a card.

Wirewood Symbiote
G
Creature - Insect
1/1
Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn.

Withered Wretch
BB
Creature - Zombie Cleric
2/2
1: Remove target card in a graveyard from the game.

Withering Hex
B
Enchantment - Aura
Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Woodcloaker
5G
Creature - Elf
3/3
Morph 2GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Woodcloaker is turned face up, target creature gains trample until end of turn.

Wooded Foothills
Land
T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.

Words of War
2R
Enchantment
1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

Words of Waste
2B
Enchantment
1: The next time you would draw a card this turn, each opponent discards a card instead.

Words of Wilding
2G
Enchantment
1: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead.

Words of Wind
2U
Enchantment
1: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

Words of Worship
2W
Enchantment
1: The next time you would draw a card this turn, you gain 5 life instead.

Wretched Anurid
1B
Creature - Zombie Frog Beast
3/3
Whenever another creature comes into play, you lose 1 life.

Xantid Swarm
G
Creature - Insect
0/1
Flying
Whenever Xantid Swarm attacks, defending player can't play spells this turn.

Zealous Inquisitor
2W
Creature - Human Cleric
2/2
1W: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Zombie Brute
6B
Creature - Zombie
5/4
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample

Zombie Cutthroat
3BB
Creature - Zombie
3/4
Morph-Pay 5 life. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

